context and therefore will not be displayed.Scissortest: The crop test determines whether a slice of a position (Xw, Yw) is in the clipping rectangle, and if not, is discarded.stencil test/depth Tests: Template and depth test, pass in the template and depth value of the slice, decide whether to discard the slice element.Blending: Fragmentshader The newly generated slice color value and the color value of the slice stored in a location in Framebuffer (Xw, Yw).dithering: For systems with less ava
) public static native void glDrawArrays( int mode, int first, int count );
We can see that 0 represents the position of the first vertex, and 6 represents six vertices to draw a triangle fan.
Next, we define the color of each vertex as a vertex attribute, which requires two steps: (1) vertex data; (2) Coloring machine. Android learning notes-basic usage of
Reprint please indicate the sourceObjectiveOpenGL ES is a subset of OpenGL and is designed for embedded devices such as phones, PDAs, and game consoles. The API is defined by Khronos Group, Khronos is a graphic hardware and software industry Association, which focuses on the open standards of graphics and multimedia.So OpenGL
Document directory
2.2.1. client-server model
2.2.2. OpenGL ES depends on the key function libraries of specific platforms
2.2.3. commands can be executed asynchronously.
2.2.4. commands can be executed in sequence
2.2.5. parameters will be copied during the call
2.2.6. Define practical methods for expanding functions in specifications
Chapter 2
OpenGL ES 3.0 Vertex coloring tool (2), opengles
# Version 300 esuniform mat4 u_mvpMatrix; in vec4 a_position; in vec4 a_color;Out vec4 v_color;Void main () {v_color = a_color; gl_Position = u_mvpMatrix * a_position ;}
The above is a piece of vertex coloring code.
# Version 300 es
The first line in the vertex color
Details about the Texturing texture of OpenGL ES 3.0 (2), opengltexturing
Texture Filtering and Mipmapping Texture Filtering and multi-level Texture
We have already introduced the 2D texture of a single 2D image. This article mainly describes multi-level textures. Texture coordinates are used to generate a 2D index. When the zoom-in and zoom-out values are set to
, you must declare the application's supported compression format to ensure that the app is installed only on compatible devices.For more information on texture compression formats, refer to the OpenGL Development Guide.2. Create an activity that displays OpenGL ES graphicsAndroid apps that display
See http://www.khw.s.org/on the official website,OpenGL ES 1.x
For fixed function hardware: OpenGL ES 1.1 is defined relative to the OpenGL 1.5 specification and emphasizes hardware acceleration of the API, but is fully backwards compatible with 1.0. it provides enhanced fun
OpenGL ES learning notes (3)-texture and es learning notes
First, I declare that this article is the author's note on learning OpenGL ES Application Development Practice Guide (Android volume). The Code involved is from the original book. If necessary, go to the Source Code
focuses on the open standards of graphics and multimedia.OpenGL ES version differences, there are two versions, one is OpenGL es 1.X, one is the OpenGL ES 2.0 version, Version 2.0 is incompatible with the 1.x version, because one is a fixed function of the pipeline (1.x), t
aspect ratio of the screen in the Onsurfacechanged () method and apply it to the OpenGL rendering environment.
public void onsurfacechanged (GL10 gl, int width, int height) {
gl.glviewport (0, 0, width, height);
//Make adjustments for screen ratio
float ratio = (float) width/height;
Gl.glmatrixmode (gl10.gl_projection); Set Matrix to projectio
query function Eglgetcurrentcontext, Eglgetcurrentdisplay, and eglgetcurrentsurface are used to obtain the rendering context, display handle, and render surface of the current system, respectively. Finally, the Eglcontext static method GETGL get the programming interface of OpenGL ES. The following program fragment summarizes the above content.
EGL10 EGL = (EGL10) Eglcontext.getegl ();
Egldisplay
space for multiple textures at a time. For example, if we need to prepare 10 textures for our application. We can do the following:
Gluint textures [10];Glgentextures (10, textures [0]);
In our example, we only need one texture, So we open up one.
Next, we need to activate the texture we just generated:
Glbindtexture (gl_texture_2d, textures [0]);
The second parameter is obvious, and its texture is just c
from:http://blog.csdn.net/mapdigit/article/details/7526556Android OpenGL ES Concise development tutorial
Android OpenGL ES Concise Development Tutorial One: overview
Android OpenGL ES Concise Development Tutorial Two:
());
FloatBuffer vertexBuffer = vbb. asFloatBuffer ();
VertexBuffer. put (vertices );
VertexBuffer. position (0 );
Don't forget that a float is 4 bytes and to multiply it with the number of vertices to get the right size on the allocated buffer.
OpenGL ES have a pipeline with functions to apply when you tell it to render. most of these functions are not enabled
, see es_full_spec.1.1.12.pdf orEs_cm_spec_1.1.12.pdf.Opengl_es_2.x is designed for the programmable rendering pipeline (Programmable. Only 2.0The sub-version is removed from opengl_2.0. The difference from 1.x is that vertex and pixel are supported.Shader, so it can implement more special effects. In addition, 2.0 does not support the fixed Pipeline Function in 1.x.So 2.x is not backward compatible with 1.x. For technical specifications, see es_full_
-dimensional space can be represented by three values, the position of the object is usually represented in OpenGL by three glfloat variables using a three-dimensional array, the first item in the array (index 0) is the x position, the second item (index 1) is the Y position, and the third item (index 2) is the z position. Here is a simple example of creating
Thanks, excerpt: http://blog.csdn.net/mapdigit/article/details/7526556Android OpenGL ES Concise development tutorial
Android OpenGL ES Concise Development Tutorial One: overview
Android OpenGL ES Concise Development T
Android OpenGL ES plotting tutorial 3: Drawing GraphicsAfter defining the shapes to be drawn by OpenGL, you certainly want to draw them. Using OpenGL ES 2.0 to draw a graph may require more code than you think, because the API provides a large number of graphic rendering pip
This article transferred from: http://blog.csdn.net/mapdigit/article/details/7526556Android OpenGL ES Concise development tutorial
Android OpenGL ES Concise Development Tutorial One: overview
Android OpenGL ES Concise
The content source of this page is from Internet, which doesn't represent Alibaba Cloud's opinion;
products and services mentioned on that page don't have any relationship with Alibaba Cloud. If the
content of the page makes you feel confusing, please write us an email, we will handle the problem
within 5 days after receiving your email.
If you find any instances of plagiarism from the community, please send an email to:
info-contact@alibabacloud.com
and provide relevant evidence. A staff member will contact you within 5 working days.